kotor 2 czerka mainframe erase
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After they die, search the body of Shaela, the last of the Jedi terentatek hunters, to pick up her journal and the best lightsaber crystal in the game. Of course, if you intend to be sneaky, you might as well be a scoundrel from the beginning, so think for a bit before you start the game and choose a class that best suits your style of play. If you fancy your character to be the model of the traditional Jedi, or perhaps one of Han Solo's progenitors, then the dueling feat will be right up your alley. His 21 defense will be tough for your character to hit in the best of circumstances unless you've levelled quite a bit. To illustrate by way of an example, assume you have a character with a security skill of 10 that is attempting to pick a lock during the middle of a battle. Before you even get to take a breath of fresh air, Bastila will want you to come with her and visit the Jedi Council. Calo comes flanked by two local flunkies; if you followed our advice and headed to Kashyyyk first, for instance, he'll have two Wookiee thugs by his side when the fight begins. Ask him about everything and youll find he has 3 bounties for you to complete. Even before you feel the calling of the Force, a charismatic individual will have much greater success in persuading others to see his or her side of an argument. Jolee has a great little scene with a Sith trooper, after which you'll be freed of your cell. While you do lose out on lightsaber specialization, which hurts, you'll gain more Force points, and will be able to increase your skills a bit faster than you were previously. This term is used to refer to the character that you created at the beginning of the game; the character that is always in your party and is the focal point for the story that unfolds in KOTOR. You won't be able to take your eyes off the track while you're racing, so you should develop a habit of keeping the acceleration meter in the lower part of your field of vision, and hitting the shifter right when it first becomes available. The Jedi guardian's class-specific feat is Force jump, which is a combat-oriented feat that allows a Jedi to cover massive amounts of ground and deliver a powerful blow when combat begins. Unfortunately, there's no way to avoid this fight, so dispatch them and head topside. After you knock Bastila's life down low enough, she'll start a conversation with you. Head back to the main garage and take the southern passage. You'll find a suit of combat armor in a footlocker, as well as some new weapons, so re-equip your main character. Every time you pass through an enemy's line of sight, that enemy will have the opportunity to make an awareness check; if it succeeds, you can expect to find yourself in the crosshairs within seconds. If you wish to hack together a passcard, you'll need to access the terminal in the Republic's computer room. He'll have two Selkath groupies who attack with blasters, but ignore them for the moment. Talking to the guards, you'll be faced with a few options. You can abuse his merely average deck for loads of credits if you have the time to save the game between each match. B-4D4-GE3 was a GE3-series protocol droid working for Czerka Corporation and a secretary of Jana Lorso, the Czerka representative on Citadel Station. If your health starts running low, however, make sure you use a medpac immediately; you don't have a large margin of error between being wounded and being dead. As expected, Malak keeps himself sheathed in Force immunity for most of the battle, making it difficult for any of your offensive Force powers to connect, but even if he was defenseless, his massive saving throw bonuses would still protect him from most of what you could do. The Jedi sentinel's unique feat is probably the most useful of the three: as a sentinel increases in level, he or she will become increasingly resistant to mind-affecting attacks, such as attacks that cause fear, or stun your character. Another small skirmish follows, but this time Bastila comes to rescue you after you're irrevocably stunned by Malak. For now, though, bring the blade back to Freyyr, assuming you didn't kill him earlier. While waiting to be released youll be visited by an Ithorian and then receive a call from Jana Lorso. Czerka Site 1) Exit to Restoration Zone 2) Mercenary Droidmaster with Warbots - As you make your way through the canyon you'll come first of all to a Sentry Droid and then a Mercenary with 2 Warbots, hidden behind some mines. There's only one path to the south (if you head west, you'll be rewarded with two average frag mines in a footlocker, so skip it), so follow your mercenary companion that way. This path leads to the Dark side, obviously, but you can still choose to double-cross The One by listening to what the Elder Councilor has to say on the subject. Note that if you do pursue this course, and actually manage to kill both of the Dark Jedi, you'll have to fight your way through the entire student body of the Academy on your way out. If you open the door, then lure him back into the antechamber, you may wind up knocking half of his life off with just a few frag mines. Powers like Force push, stun, wound, or slow should all be concentrated on Sherruk; hopefully one of them will grab hold of him, allowing you to chop-socky him until he's dead. If the attack icon appears when you have a locked item in your reticule, you can simply hack it open instead of picking the lock. Proceed in a northwesterly fashion until you come across a bounty hunter roaming the halls. ------------------------------ When you go there answer the console and youll be directed to apartment B3 in Residential 082 East. Otherwise, the flamethrower you find in this room is an excellent killer. Again, the game has been carefully crafted to ensure that you never have to have a character with a high security rank in your party, through the use of keys and passcards and such, but most areas will have numerous locked stashes of items that you will miss out on without at least one character with sufficient security to open them. (0/3), Transfer from injector to container. Once you arrive back on the Great Walkway, you'll encounter another Wookiee who'll warp you directly to Chuundar's hut. He who joyfully marches to music in rank and file has already earned my contempt. Even if he does, your energy shield should be enough to keep you alive. Version) File Description The original review was in semi-AOL speak and left out some stuff, so mod ta-da, here's a somewhat brand new review for everyone! Once you've broken into the terminal, you can open all of the cell doors in the prison, which lets out all of the Rodian crazies, then activate the emergency riot system, which will kill all of the Rodians and Sith in the hallway. Force costs remain constant when you upgrade a power, so previous iterations of a power will be erased from your combat menu once you do achieve a new rank. Aside from Malak's Force powers, you'll have to deal with his lightsaber attacks. Tell him you're 2023 by BizBud. For now, look around. Subtractive: 18 (The sequence ends with the subtraction of negative numbers. The Republic Intelligence officer will fill you in on their interrogation techniques--it seems that the Sith spy can only withstand so much questioning before his mind shuts down entirely, but you'll be able to repeatedly interrogate him without much risk of harm. Afterwards, the paterfamilias of the Matale family will barge into the chambers, and accuse the Sandral family of kidnapping his son. If you talk to the Sith that's of the opposite sex of your character, you can get invited back to a party that they're throwing later that night. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. 1) To Residential 082 East You begin from #1. You can mess around with the droid in the docking bay by just straight up lying to it about it giving outdated info and something about Czerka and fees. Now that you control B-4D4 head to the Czerka Offices and speak with Jana Lorso. After you finish off Calo Nord, a Twi'lek will eventually approach you on one of the planets (though this may not occur for quite a long time afterwards). If you find yourself having an extremely difficult time connecting with a lightsaber, you can go the unconventional route and attempt to take down Malak with grenades. Star Wars: Knights of the Old Republic II: The Sith Lords (First appearance). 2) Information Console Visit this console to download the area map. If you actually intend to follow The One's advice and slaughter the priests, he'll let you go. In short, it's often a little more work than it's worth, but it when it does work, it can sometimes single-handedly win a difficult battle for you. These guys are quite grenade-happy, unfortunately, so you might want to concentrate on taking down the two near the door before moving on to the Admiral and his Jedi cronies. Conditioning adds a bonus to every saving throw your character makes. The pause button is a critical tool in managing the information that's going to be rushing past you during a battle, so use it! Unfortunately, the Sith bombardment throws a kink into his plans. Once you're inside, there's going to be a sustained run-and-gun up a long passageway that's filled with war droids. When you're ready to start looking for the mad-claw, head back out to the Great Walkway and proceed past where the Wookiee guard blocked your way earlier. You'll need to walk on the nine squares in order to unlock the door beyond; the tenth square, off to the side, is the game's reset button. After exploring the level thoroughly and picking up the insane amount of goodies that is lying around, head to the northeastern corner of the area for the big fight. If you couple the stunning effects, the wide area of effect, and the low cost of this power, a case could be made for giving each of your Jedi characters three ranks in Force push: it's almost always useful. HK-47 harbors a deep distrust for all organic lifeforms, but reserves most of his frustration for his dealings with those of the pacifist variety. Luckily for you, the Jedi kept detailed financial records of Malak's empire--you'll use this information to take him to court for tax evasion later on. He'll hint that he has information, but will refuse to divulge anything until you help him retrieve a spy droid from the Sith base. Either way, you'll need to suit up once again and head back out onto the ocean floor through the airlock behind Kono and Sami. Since feats are somewhat precious commodities as it is, it's probably for the best that you use the default proficiencies that your character starts with, rather than buying a proficiency for higher-level armor that might not be useful later in the game. If you're planning on putting your lightsabers to heavy use in KOTOR, then you'll want to boost your strength score to a decent rank when you create your character. If you make nice with Nico, and prove your skills by actually winning the swoop racing championship (and thus completing the Tatooine Swoop Races side-quest), you will eventually be able to: talk Motta into giving Nico a bit more money, for a Light side result; convince Nico to sign the contract; or use your Force persuade skills to force Nico to sign. Luckily you're some kind of linguistic super-genius, as are most of your party members, because you can learn her pidgin language in a few minutes, after a process of hearing her speak and guessing what the words that she says mean. Time to save the game between each match his lightsaber attacks bounty hunter roaming halls... Your cell to keep you alive rank and file has already earned my contempt subtractive: 18 the... Footlocker, as well as some new weapons, so dispatch them and head.... 'Ll be faced with a Sith trooper, after which you 'll find a suit of combat in... 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