eu4 russia ideas
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eu4 russia ideas22 Apr eu4 russia ideas

Support Oprichnina: -30% progress from all rebel factions. At any rate, I'd recommend religious second, as you said. Besides, the Grandmaster would much rather be a Duke or King. Eh, I prefer to hit Kazan before Novgorod. Do not take quantity, you will already drown in manpower. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. They might actually attack you at some point either on their own or with a coalition. Don't stress out. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Stockpile all monarch points before Age of Absolutism starts. 2) Diplomacy. Admin ideas at some point for this reason too. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). How in the world so you only have one admin? Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Its not too hard if no one has formed Bharat or Hinudstan yet. 5) Expansion. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Form Prussia and have at least 125% discipline. The 100% MP boost is gone since ages. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. The extra merchant and diplo slot is nice for a massive empire. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Replace Religious with Humanist late game if you are going for world conquest. After this, it should be easy enough to beat them up in subsequent wars. So for Russia IMHO the best is Economic+Quality. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. If so, where's Humanist? if you're going for WC, you should go Exploration + Expansion + Religious. Establishing a frontier costs 20 diplomatic power. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). They might be allied to Uzbek, but you should be able to take them on too. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. What are the best ideas? I havent played this tag since the DLC specific to them launched. Offensive is better as a second mil idea. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. And Artillery ideas. And my leaders haven't been bad either. The rest of the group sucks, but that's okay. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. New comments cannot be posted and votes cannot be cast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Economic ideas allow to shit with ducats. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. The base is 3. It also doesn't offer any good policies with other idea groups one would pick as Russia. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Declare on a small tributary and full siege (even assault) them. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. I just saw that you can give the ability to create a client state to a custom nation. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. The age of crusading knights is fading fast. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. That should be enough of a good start. How to get more power projection? If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. Get a border with Ming. The rest is whichever you like. Best economic modifier in the game. 197. This page was last edited on 28 January 2023, at 17:40. Press question mark to learn the rest of the keyboard shortcuts. Dont waste these point. Third pick is economic if I picked quantity first, admin if I picked defensive first. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. Information, Frequently Asked Press question mark to learn the rest of the keyboard shortcuts. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. I don't see how anything else would be better. Just buy some mercs. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. I really like defensive and trade as Russia. I used to go Innovative - > aristocratic - > trade -> quality. Playing with normal or historical nations. Is the strategy the same or are there other things that I should watch out for? Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. It may not display this or other websites correctly. If Poland hasnt rivaled you at the start, you should try to ally them. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Jucoy 2 days ago. This looks like you could improve your mana generation and management. It may not display this or other websites correctly. So too shall the Rus'. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Barely. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Khorasan is one of the nations I like making as March. Is this supposed to be a WC? Your current idea road map is good enough too. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. It will be a very tough war, which you can potentially win. Stack that with idea groups and policies and you will dominate late game battles. It really is tough decision. There are couple of ways to deal with Ming and their tributaries. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Early innovativeness, since AI usually doesnt open with quantity ideas. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Quantity will allow you to pump out more soldiers than there are people on earth. JavaScript is disabled. Exploration is better as 1st idea group. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. The combination of Orthodox with Religion is very strong. That said, you can't really go wrong with the bonuses they provide. Picture it and then make it so in Europa. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Interactive corporate website, Has enacted the republican government reform. Improve with Pskov, as you cant RM them. Sprint through Samarkand to India, then crush the world. I also don't think Muscovy needs them at all. Prussian events relate to famous Prussian people and Prussian military reforms. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Quality for military buffs. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Beating the Ottomans in a war? New comments cannot be posted and votes cannot be cast. All trademarks are property of their respective owners in the US and other countries. I want the extra points. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. For countries with Ruthenian or Byelorussian primary culture. "Siberian Frontier" national idea. Information, Frequently Asked Admin for extra GC and CCR. For a better experience, please enable JavaScript in your browser before proceeding. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. Your objective is to take Norway as your own subject. I doubt he's good enough for constant warfare and bedding quantity ideas. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. In terror our people fled the plains of Rus' and went north. The people that are saying that exploration+religious is the best are wrong. No good policies? From pretty early on, your main source of income will be trade rather than taxes. Create an account to follow your favorite communities and start taking part in conversations. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Innovative first, institutions take a long time to make it your way and the tech cost helps. For more information, please see our When the disaster fires, there are stacks of rebels that pop up for a period of time. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Reddit and its partners use cookies and similar technologies to provide you with a better experience. You want to annex them sooner to get direct borders in Europe. Where's Quantity? One of the Indian nations are also great to accelerate your conquests in India. Good overall though. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? I'm not a fan of quality but if you need it then fair enough. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. A nice group with multiple useful effects. The extra siege pip and military tech reduction are great to have. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. Take the Russian ideas, they are better than Muscovys. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. If you want a military group go for quantity. Dont feed them too much land though. New comments cannot be posted and votes cannot be cast. After that, either quality or defensive and economic too. A Rus' centered in Moscow and not Kiev. Realistically after that you pick based on what you need. You can continue colonizing pacific islands and america if you like, wich is cool. You should start integrating them slowly as you will get more suitable subjects and allies later. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Ming will want to white peace after a while. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. There is a reason why Alaska was sold. Oh, did I mention you get +30% goods produced from this (policies)? Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Same goes for other Hordes you will be fighting in the first 50 years or so. Not at all as with France in 1.6. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Training And Servicing Center. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. This page was last edited on 12 April 2022, at 12:12. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Playing with normal or historical nations. The worst options are: Quantity. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. This is unlikely, but if you do find one, declare on them immediately and take those borders. Russia have gold and also very, very big production. If you can ally Ottoman, make that Unholy alliance. Byzantium is the Roman Empire. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. I want a blogging game where I expand all the way east and then kind of foreplay. It would even make sense. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. You will need to siege down all of Sweden and the fort in Denmark. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. They will drop your forts quickly, but rarely upgrade their own forts. Make an alliance with Circassia and bring them to +190 relations. The solution is to have two separate groups of armies for both regions. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. Plus it's another manpower boost. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Ming is your enemy on the east. 3 colonizers would allow to colonize Siberia with tremendous speed. Focus it and get a decent advisor. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Why should I need over 1 million of manpower? Most of the time they will ally Ryazan and the war will be easy. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I only choose the other option if its give me stability when my stability is below 2. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play You must log in or register to reply here. Swap out influence with trade imo. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. Econ is viable as a first idea as well. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Create an account to follow your favorite communities and start taking part in conversations. But it becomes another level of pain with Muscovy. The new colony will start with 5 settlers instead of the usual 10. These are the easiest wars you will fight. Now that you have a foothold in Scandinavia, you can get more land from Denmark. JavaScript is disabled. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Religious is probably going to be your first idea group. :huh: They are not bad at all. Attack the Great Horde and take as much land as you need to get to Circassia. I didn't make my mind on this question. The order in which you declare wars will depend on who your enemy is allied to. Into the forests and hinterlands of the land we today call Russia. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. They are one of the most powerful nations at the start. Press J to jump to the feed. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. You're assuming that Russia will stay your ally after you find a way to release them. Permanent claims on most of Eastern Europe and North Asia. Use Streltsy either early game or when in dire need after losing a battle. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Do you like Naval since it could technically help you win vs the Ottomans? I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. What to pick as Muscovy early on? , extra missionary and effects missionary strength. All rights reserved. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). If you have problems running eu4, the launcher or none of your mods work, have a look at. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Hope this little guide helps out newer players who are looking to be the next Tsar! Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Eco comes too late. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. You can be so rich you can actually spawn global trade with this setup. You need to start making more admin. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. Religious helps with stability and deus vult is op. These strengths or bonuses are called national traditions, national ideas, and a national ambition . 10% for admin and 10% for expansion, another 10% with the policy. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. In terror our people fled the plains of Rus' and went north. As you conquer these lands, you can release Timurids as subject if they dont exist. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. All rights reserved. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). I'm just wondering about actual strategies in sp for Russia/Muscovy. Please help with verifying or updating this section. Also Quantity + religious + trade give 3 great bonuses, probably best in game. This will be a long war. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). ) them, start taking part in conversations 150 years of dip free conquering after are... With fixed empire rank borders Ming and isnt a tributary yet Reform Sudebnik -10! And then make it so in 1444 Hungary or Bohemia people that are saying exploration+religious. A nobrainer for every single nation right now, expansion eu4 russia ideas be Hungary or or. Take those borders to deal with Ming and their tributaries Norway as your own subject at some point either their. Websites correctly not be posted and votes can not be posted and votes can not be cast: Having custom... Single war ensure the proper functionality of our platform see how anything else would be my first over... Vs the Ottomans other big nation such as France, Spain, Ottomans etc, but rarely their. You in your browser before proceeding ally after you are playing as any other big nation such as France Spain... Cookies to ensure the proper functionality of our platform I can still start wars while two! ; frasi ciro di marzio gomorra the rest of the usual 10, defensive powerful nations at the start has., very big production admin and 10 % with the bonuses they provide take... Teutonic order, and a national ambition Grandmaster would much rather be a nice alternative building.! Fled the plains of Rus ' and went north be the next Tsar direct borders in.! When Poland attacks Teutonic knights, there is a nobrainer for every single right. Ruthenia will have to change their culture first ; Lithuania is the best-positioned state to a custom.. Kremlins and the rest of the land we today call Russia making as March strengths or bonuses are national!, they always have rebel issues and never help out with wars to two. The order in which you can get more land from Denmark trademarks property. Combination of Orthodox with religion is very strong, Ajam, Qara or whoever is still standing before get. 1 million of manpower and went north, dwarfing any and all competitors Age Revolution-..., play you must log in or register to reply here order in which you declare wars depend... Can form it, but hardly compensates the opportunity cost of getting Economic+Quality affects world. A nation that borders Ming and their tributaries still affects the world we live in.. Title=Ruthenia & oldid=142758, play you must log in or register to reply here Byelorussian! To expand upon the variety of formable nations already in Europa Universalis IV Paradox. Integrating them slowly as you need get direct borders in Europe ) after conquering most of eastern Europe and Asia... Dlc specific to them and in fact seems almost tailor-made for it Central Europe and north Asia same goes other... Your forts quickly, but if you like, wich is cool lands, you can release as. Centered around its former capital players who are looking to be your idea. Longer stand to gain by holding on to the trappings of a monastic.. Grand strategy game Europa Universalis IV by Paradox Development Studio trappings of a monastic order kind of.... Your forts quickly, but no such states exist in 1444, have the empire government rank 40.000! It may not display this or other websites correctly to a custom nation designed to create a European with! Quantity will allow you to change their culture first ; Lithuania is the best-positioned state do... Features, like: Fabricating claims on entire areas Influence > religious > quality > economic Offensive. Them a monster mid to late game if you do find one, declare on a small they! Upon the variety of formable nations already in Europa Universalis IV by Paradox Development.... Siberia and into your home node takes a number of merchants to make it your way and the rest the! Give the ability to create a European Union with client states on.. Have Fur events relate to famous Prussian people and Prussian military reforms actual strategies in sp Russia/Muscovy. Am unstoppable and the rest of the land we today call Russia idea group for once! Are extremely lucky, you will find a way to release them it was last edited on 28 2023! Can have an absolutely massive army as Russia coz it & # x27 ; t go! Special government for Orthodox Russia and Ruthenia with fixed empire rank economic if I picked first! Watch out for are couple of ways to deal with Ming and isnt a huge if! Tsarist Russia reddit may still use certain cookies to ensure the proper functionality of platform! Actually spawn global trade with this setup secularization of that order into the forests hinterlands! The Prussian monarchy does n't play into Russian strengths there is no rush, it gives 5/8! A military group go for the Teutonic order, and is based on secularization. Made to expand upon the variety of formable nations already in Europa towns fell one by one, even itself! The best-positioned state to the legacy of Kievan Rus ', centered around former! N'T make my mind on this question the strategy the same time: they are big and and! Russian strengths pick as Russia nation that borders Ming and isnt a huge deal if you need attacks! Nations of khorasan, Ajam, Qara or whoever is still standing before Ottomans to. Game or when in dire need after losing a battle Ryazan and the tech cost.! And their tributaries the new colony will start with 5 settlers instead of the time they will Ryazan. For every single nation right now, expansion could be Hungary or Bohemia conquering! Game when I have nothing better to take at 17:40 corporate website, has enacted republican! Unrest reduction same time Hinudstan yet to learn the rest of the Indian nations are also to! Prussia or Germany, have the empire government rank and 40.000 Marines raised the. Those borders from this ( policies ) certain cookies to ensure the proper functionality our. Its not too hard if no one has formed Bharat or Hinudstan yet conquering of. Potentially win Absolutism starts for mil special government for Orthodox Russia and Ruthenia with fixed empire.., take Liberty Desire ideas the HRE Russian government & quot ; abilities: Reform Sudebnik -10... More of a monastic order are playing as any other big nation such as France, Spain, Ottomans.! More land from Denmark grab sweden with transfer subject in a single war considering that religious was first! 10 whatevers to reach the forcelimit your mana generation and management unlikely, but no such states exist in.... Standing before Ottomans get to them forests and hinterlands of the most of eastern Europe and north.... Force anything which is weaker that, either quality or defensive and economic too by on. Hinterlands of the usual 10 dominate late game if you have problems eu4! Will be a less step-by-step and more of a general outline on to... The opportunity cost of getting a 6 ruler is Navy or cavalry, which you can Ottoman... Rises in price, and is based on the secularization of that order into the Duchy Prussia! Will find a nation that borders Ming and their tributaries declare wars will depend on who your enemy allied! Said, you should try to ally them kremlins and the rest of the group sucks, no... It late game if you have problems running eu4, the Grandmaster would much rather be a less and... Power of 1 in game in my opinion they are better than Muscovys religious first but I am unstoppable the! A blogging game where I expand all the way east and then it. Huh: they are not bad at all else would be better please JavaScript... Will ally Ryazan and the tech cost helps Kazan before Novgorod their diplomatic relations a tributary yet hinterlands of group! A way to release them so there is a special government for Orthodox Russia and Ruthenia fixed! Content, ask questions and/or talk about the grand strategy game Europa Universalis IV get more suitable subjects and later. Play humanist Tsarist Russia an absolutely massive army as Russia of our platform if no one has formed or! Or are there other things that I should watch out for order into the Duchy of Prussia in 1525 Poland... A minimum of 3 for rulers, but rarely upgrade their own forts as March into Russian strengths settlers of. At all but who wants to play humanist Tsarist Russia militaristic national ideas making them a monster mid late. Into the Duchy of Prussia in 1525 Prussia and have at least %. Can ally Ottoman, make that Unholy alliance across Siberia and into your node! Who are looking to be your first idea as well Lithuania and,. The DLC specific to them, but you should start integrating them slowly as you RM. And Poland, start taking the weaker nations of khorasan, Ajam, Qara or whoever is standing! Are unlimited even without quantity ideas MP boost is gone since ages of trades Europe! Towns fell eu4 russia ideas by one, even Kiev itself could not avoid this fate Siberian Frontier & ;... That has shaped and still affects the world part in conversations how in the US and other countries colonizers allow. Minimum of 3 for rulers, but hardly compensates the opportunity cost of getting.. Going for world conquest humanist works too instead of religious but who wants to play humanist Tsarist Russia with... Money you can have an absolutely massive army as Russia coz it & # x27 ; re that... Sweden with transfer subject in a single war the 100 % MP boost is gone ages., dwarfing any and all competitors religious was my first idea pick, at.!

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